using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class ObjectInBackPack
{
    public string Name;
    public int Damage;
    public string Texts;
}
public class BackPack_BackPack : MonoBehaviour
{
    
    public List<ObjectInBackPack> objInBackPack = new List<ObjectInBackPack>();

}
